Boxman is a 2D side scroller/Top down action game where you, the player, take control of Boxman who is tasked to save the galaxy from a diabolical Diamond that threatens all life in the universe. The gameplay involves the player traversing through a 2D side scroller then when completing level in that perspective the camera would switch to a top down perspective where the player will continue to face new challenges.
My responsibilities involved creating UI elements for the game. Choosing what direction to go regarding appearances, matching designs made by our art director. Worked with out UI implementer to determine the aesthetic of the menu assets and how they'd fit within the game
Menu to track what upgrades have been collected
Menu to track what upgrades have been collected
template for tutorial menu
template for tutorial menu
Dark mode meter (to be implemented)
Dark mode meter (to be implemented)
Here are multiple iterations on dialogue boxes before ultimately going with the one seen in the game. Creating these determined how the rest of the game's assets would eventually look.
v1 with minimal color, and portraits cutting into the box
v1 with minimal color, and portraits cutting into the box
v2 with some extra color
v2 with some extra color
v3 with semi transparent assets
v3 with semi transparent assets
v4, basically a revisit on v2 with some tweaks
v4, basically a revisit on v2 with some tweaks

cover art by Will Dowlou

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